﻿<!-- "script/apps/Aries/Creator/Game/Areas/EnvFramePage.html" -->
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title></title>
</head>
<body>
    <pe:mcml>
<script refresh="false" type="text/npl" src="EnvFramePage.lua"><![CDATA[
GameLogic = commonlib.gettable("MyCompany.Aries.Game.GameLogic")
FancyV1 = GameLogic.GetShaderManager():GetFancyShader();
EnvFramePage = commonlib.gettable("MyCompany.Aries.Creator.Game.Desktop.EnvFramePage");
WorldCommon = commonlib.gettable("MyCompany.Aries.Creator.WorldCommon");

local uiversion = tonumber(Page:GetRequestParam("version")) or 0;
EnvFramePage.OnInit(uiversion);

function GetShaderDS()
    return EnvFramePage.shader_ds;
end
function ClosePage()
    Page:CloseWindow();
end

function GetCategoryButtons()
    return EnvFramePage.category_ds;
end

function OnChangeCategory(index)
    EnvFramePage.OnChangeCategory(index);
end

function Dummy()
end

function OnToggleShader(name, value)
    local res = GameLogic.RunCommand("/shader "..value);
    if(res==false) then
        if(value ~= "1") then 
            Page:SetValue("comboShader", "1");
            _guihelper.MessageBox(L"您的显卡不支持这个效果, 请升级您的显卡");
        end
    elseif(res=="disabled") then
        _guihelper.MessageBox(L"/shader命令被禁止, 请在设置中解禁");
    else
        -- WorldCommon.GetWorldInfo().rendermethod = value;
    end
end

function OnToggleReflection(bChecked)
    ParaTerrain.GetBlockAttributeObject():SetField("UseWaterReflection", bChecked==true)
    WorldCommon.GetWorldInfo().waterreflection = tostring(bChecked);
end

function OnToggleShadow(bChecked)
    ParaTerrain.GetBlockAttributeObject():SetField("UseSunlightShadowMap", bChecked==true)
    WorldCommon.GetWorldInfo().shadow = tostring(bChecked);
end

function OnRenderDistChanged(value)
    GameLogic.options:SetRenderDist(value);
    WorldCommon.GetWorldInfo().renderdist = tostring(value);
end

function OnSuperRenderDistChanged(value)
    GameLogic.options:SetSuperRenderDist(value);
    if(value and value > GameLogic.options:GetRenderDist() and value>64) then
        GameLogic.options:SetFogEnd(value - 64);
    end
end

function OnCloudnessChanged(value)
    GameLogic.options:SetCloudThickness(value);
end
    
function OnChangeEyeBrightness(value)
    GameLogic.options:SetEyeBrightness(value);
end

function ChangeWeather(name,mcmlNode)
    NPL.load("(gl)script/apps/Aries/Creator/Env/SkyPage.lua");
	local SkyPage = commonlib.gettable("MyCompany.Aries.Creator.SkyPage");
    if(string.match(name,"sun")) then
        SkyPage.OnChangeSkybox(2);
    elseif(string.match(name,"cloudy")) then
        SkyPage.OnChangeSkybox(1);
    elseif(string.match(name,"rain")) then
        GameLogic.RunCommand("/rain");
    elseif(string.match(name,"snow")) then
        GameLogic.RunCommand("/snow");
    end
end

function SetLightColor(name,mcmlNode)    
    local color_name = string.match(name,"btn_(.*)");
    EnvFramePage.SetLightColor(color_name);
end

]]></script>

<div>
    <!--<div style="width:240px;height:35px;margin-left:13px;margin-top:0px;">
        <pe:repeat DataSource="<%=GetCategoryButtons()%>">
            <pe:repeatitem style="float:left;margin-top:0px;width:45px;">
                <pe:if condition='<%=EnvFramePage.category_index == Eval("index") %>' >
                    <input type="button" value='<%=Eval("text")%>' name='<%=Eval("index")%>' onclick="OnChangeCategory" style="margin-right:12px;margin-top:8px;margin-bottom:0px;color:#ffffff;font-size:14px;width:43px;height:22px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#208 89 21 21:8 8 8 8)" />
                </pe:if>
                <pe:if condition='<%=EnvFramePage.category_index ~= Eval("index") %>' >
                    <input type="button" value='<%=Eval("text")%>' name='<%=Eval("index")%>' onclick="OnChangeCategory" style="margin-right:12px;margin-top:8px;margin-bottom:0px;color:#ffffff;font-size:14px;width:43px;height:22px;" class="mc_button_grey"/>
                </pe:if>
            </pe:repeatitem>
        </pe:repeat>
    </div>-->
    <div style="margin-left:8px;margin-top:5px;padding-left:5px;width:225px;color:#cccccc;">
        <pe:if condition='<%=EnvFramePage.category_index == 1%>'>
            <div style="padding:8px;padding-right:5px;width:220px;height:60px;" class="mc_border" >
                <div style="float:left;margin-left:9px;margin-top:-2px;"><%=L"天气设置"%></div>
                <!--<div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>-->
                <div>
                    <input type="button" name="weather_sun" style="margin-left:9px;width:19px;height:20px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#32 238 19 20)" onclick="ChangeWeather" tooltip='<%=L"切换至原始天空"%>'/>
                    <input type="button" name="weather_cloudy" style="margin-left:11px;width:19px;height:20px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#59 238 19 20)" onclick="ChangeWeather" tooltip='<%=L"切换至仿真天空"%>'/>
                    <input type="button" name="weather_rain" style="margin-left:14px;width:11px;height:19px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#89 239 11 19)" onclick="ChangeWeather" tooltip='<%=L"切换下雨效果"%>'/>
                    <input type="button" name="weather_snow" style="margin-left:14px;width:17px;height:18px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#112 238 17 18)" onclick="ChangeWeather" tooltip='<%=L"切换下雪效果"%>'/>
                </div>
                
            </div>
            <div style="padding:8px;padding-right:5px;margin-top:7px;width:220px;" class="mc_border" >
                <!--<div style="float:left;margin-left:9px;margin-top:-2px;"><%=L"时间设置"%></div>-->
                <div style="margin-left:5px;margin-top:10px;">
                    <div style="float:left;margin-left:3px;margin-top:0px;width:21px;height:22px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#167 238 21 22)"/>
                    <div style="float:left;margin-top:6px;width:138;height:7px;margin-left:8px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#33 264 138 7);">
                        <pe:sliderbar name="mcTimeSlider" min="0" max="1000" min_step="1" value="300" button_bg="Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png;139 238 18 18" button_width="18" button_height="18" style="float:left;margin-top:-7px;width:138px;height:18px;background:;" onchange="EnvFramePage.OnTimeSliderChanged" tooltip='<%=L"拖动滑块调整光线强调"%>'></pe:sliderbar>
                    </div>
                    <div style="float:left;margin-left:7px;margin-top:-2px;width:13px;height:22px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#196 238 13 22)"/>
                </div>
            </div>
            <div style="padding:8px;padding-right:5px;margin-top:7px;width:220px;height:105px;" class="mc_border" >
                <div style="float:left;margin-left:9px;margin-top:-2px;"><%=L"光源颜色设置"%></div>
                <!--<div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>-->
                <div>
                    <pe:colorpicker tooltip='<%=L"火把等积木的颜色"%>' version="1" style="color:#cccccc"  name="NewBlockColorpicker" onchange="EnvFramePage.OnBlockColorChanged" />
                </div>
                <div style="margin-top:2px;">
                    <input type="button" name="btn_red" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#408 238 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_yellow" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#428 238 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_green" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#448 238 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_light_blue" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#468 238 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_dark_blue" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#487 238 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_purple" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#388 256 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_white" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#408 256 13 13)" onclick="SetLightColor"/>
                    <input type="button" name="btn_black" style="float:left;margin-left:7px;margin-top:4px;width:13px;height:13px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#428 256 13 13)" onclick="SetLightColor"/>
                </div>            
            </div>
            <div style="margin-top:7px;padding:8px;padding-right:5px;" class="mc_border" width="100%">
                <div style="float:left;margin-left:7px;margin-top:-2px;"><%=L"效果设置"%></div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" ><%=L"真实光影"%></div>
                    <div style="float:left;margin-top:0px;margin-left:9px;">
                        <select name="comboShader" style="margin-top:0px;height:22px" onselect="OnToggleShader" AllowUserEdit="false" DataSource="<%=GetShaderDS()%>"></select>
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" tooltip='<%=L"需要shader HDR下生效,可调整画面整体亮度"%>'><%=L"眼睛亮度"%></div>
                    <div style="float:left;margin-top:1px;margin-left:9px;">
                        <pe:sliderbar name="eye_bightness" min="0.01" max="0.9" value="0.5" style="width:80px;height:22px;" onchange="OnChangeEyeBrightness()"></pe:sliderbar>
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" tooltip='<%=L"高级shader中影响影子的深浅"%>'><%=L"多云"%></div>
                    <div style="float:left;margin-top:1px;margin-left:9px;">
                        <pe:sliderbar name="cloudness" min="0" max="1" value='<%=GameLogic.options:GetCloudThickness()%>' style="width:80px;height:22px;" onchange="OnCloudnessChanged()"></pe:sliderbar>
                    </div>
                </div>
                <!--<div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" ><%=L"反射"%></div>
                    <div style="float:left;margin-top:4px;margin-left:9px;">
                        <input name="checkboxReflection" type="checkbox" onclick="OnToggleReflection" style="width:32px;height:16px;" UncheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;207 450 32 16" CheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;242 450 32 16"/>
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" ><%=L"场景投影"%></div>
                    <div style="float:left;margin-top:4px;margin-left:9px;">
                        <input name="checkboxShadow" type="checkbox" onclick="OnToggleShadow" style="width:32px;height:16px;" UncheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;207 450 32 16" CheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;242 450 32 16"/>
                    </div>
                </div>-->
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" tooltip='<%=L"过大会导致运行缓慢, 可以考虑使用超级远景"%>'><%=L"可视距离"%></div>
                    <div style="float:left;margin-top:1px;margin-left:9px;">
                        <pe:sliderbar name="renderDist" min="30" max="200" value="96" style="width:80px;height:22px;" onchange="OnRenderDistChanged()" ></pe:sliderbar>
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:7px;width:90px;height:20px;" tooltip='<%=L"摄影机不动时,会持续渲染几公里内的场景,并不消耗显存"%>'><%=L"超级远景"%></div>
                    <div style="float:left;margin-top:4px;margin-left:9px;">
                        <pe:sliderbar name="superRenderDist" min="0" max="2000" value="96" style="width:80px;height:22px;" onchange="OnSuperRenderDistChanged()"></pe:sliderbar>
                    </div>
                </div>
            </div>
        </pe:if>
        <pe:if condition='<%=EnvFramePage.category_index == 2%>'>
            <div style="margin-top:7px;padding:8px;padding-right:5px;" class="mc_border" width="100%">
                <div style="float:left;margin-left:9px;margin-top:-2px;">游 戏 习 惯 设 置</div>
                <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>
                <pe:gridview style="margin:0px;height:75px;" name="gvw_game_1Items" VerticalScrollBarOffsetX="10" AllowPaging="false" ItemsPerLine="1" DefaultNodeHeight = "22" 
                    DataSource='<%=EnvFramePage.category_game[1]%>'>
	                <Columns>
                            <div style="color:#cccccc;margin-top:5px;">
                            <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black"><%=Eval("left_text") %></div>
                            <pe:if condition='<%=Eval("quest_mark")%>'>
                                <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>    
                            </pe:if>
                            <pe:if condition='<%=Eval("right_type") == "button"%>'>
                                <div style="float:left;margin-top:3px;margin-left:5px;">
                                    <input name="checkboxViewBobbing" value='<%= Eval("right_value")%>' type="checkbox" onclick='<%= Eval("onclick")%>' style="width:32px;height:16px;" UncheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;207 450 32 16" CheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;242 450 32 16"/>
                                </div>
                            </pe:if>
                            <pe:if condition='<%=Eval("right_type") == "text"%>'>
                                <div style="float:left;margin-left:12px;">
                                    <%= Eval("right_value")%>
                                </div>
                            </pe:if>
                                
                                
                        </div>
                    </Columns>
	                <EmptyDataTemplate>
	                </EmptyDataTemplate>
	                    
                </pe:gridview>
            </div>
            <div style="margin-top:7px;padding:8px;padding-right:5px;" class="mc_border" width="100%">
                <div style="float:left;margin-left:9px;margin-top:-2px;">按 键 控 制</div>
                <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>
                <pe:gridview style="margin:0px;height:234px;" name="gvw_game_2Items" VerticalScrollBarOffsetX="10" AllowPaging="false" ItemsPerLine="1" DefaultNodeHeight = "22" 
                    DataSource='<%=EnvFramePage.category_game[2]%>'>
	                <Columns>
                            <div style="color:#cccccc;margin-top:5px;">
                            <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black"><%=Eval("left_text") %></div>
                            <pe:if condition='<%=Eval("quest_mark")%>'>
                                <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>    
                            </pe:if>
                            <pe:if condition='<%=Eval("right_type") == "button"%>'>
                                <div style="float:left;margin-top:3px;margin-left:5px;">
                                    <input name="checkboxViewBobbing" value='<%= Eval("right_value")%>' type="checkbox" onclick='<%= Eval("onclick")%>' style="width:32px;height:16px;" UncheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;207 450 32 16" CheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;242 450 32 16"/>
                                </div>
                            </pe:if>
                            <pe:if condition='<%=Eval("right_type") == "text"%>'>
                                <div style="float:left;margin-left:12px;">
                                    <%= Eval("right_value")%>
                                </div>
                            </pe:if>
                                
                                
                        </div>
                    </Columns>
	                <EmptyDataTemplate>
	                </EmptyDataTemplate>
	                    
                </pe:gridview>
                <!--<div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">鼠标左键</div>
                    <div style="float:left;margin-left:12px;">
                        消除方块
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">鼠标右键</div>
                    <div style="float:left;margin-left:12px;">
                        放置方块
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">鼠标中键</div>
                    <div style="float:left;margin-left:12px;">
                        选择方块
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">W</div>
                    <div style="float:left;margin-left:12px;">
                        向前
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">A</div>
                    <div style="float:left;margin-left:12px;">
                        向左
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">S</div>
                    <div style="float:left;margin-left:12px;">
                        后退
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">D</div>
                    <div style="float:left;margin-left:12px;">
                        向右
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">Space</div>
                    <div style="float:left;margin-left:12px;">
                        跳跃
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">Ctrl + X</div>
                    <div style="float:left;margin-left:12px;">
                        撤销上步操作
                    </div>
                </div>-->
            </div>
        </pe:if>
        <pe:if condition='<%=EnvFramePage.category_index == 3%>'>
            <div style="margin-top:7px;padding:8px;padding-right:5px;" class="mc_border" width="100%">
                <div style="float:left;margin-left:9px;margin-top:-2px;">游 戏 习 惯 设 置</div>
                <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>
                <pe:gridview style="margin:0px;height:105px;" name="gvw_others_1Items" VerticalScrollBarOffsetX="10" AllowPaging="false" ItemsPerLine="1" DefaultNodeHeight = "22" 
                    DataSource='<%=EnvFramePage.category_others[1]%>'>
	                <Columns>
                            <div style="color:#cccccc;margin-top:5px;">
                            <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black"><%=Eval("left_text") %></div>
                            <pe:if condition='<%=Eval("quest_mark")%>'>
                                <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>    
                            </pe:if>
                            <pe:if condition='<%=Eval("right_type") == "button"%>'>
                                <div style="float:left;margin-top:3px;margin-left:5px;">
                                    <input name="checkboxViewBobbing" value='<%= Eval("right_value")%>' type="checkbox" onclick='<%= Eval("onclick")%>' style="width:32px;height:16px;" UncheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;207 450 32 16" CheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;242 450 32 16"/>
                                </div>
                            </pe:if>
                            <pe:if condition='<%=Eval("right_type") == "text"%>'>
                                <div style="float:left;margin-left:12px;">
                                    <%= Eval("right_value")%>
                                </div>
                            </pe:if>
                                
                                
                        </div>
                    </Columns>
	                <EmptyDataTemplate>
	                </EmptyDataTemplate>
	                    
                </pe:gridview>
                <!--<div>
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">背景音乐</div>
                    <div style="float:left;margin-left:5px;margin-top:5px;width:7px;height:11px;background:url(Texture/Aries/Creator/Theme/GameCommonIcon_32bits.png#177 207 7 11)"/>
                    <div style="float:left;margin-top:3px;margin-left:5px;">
                        <input type="checkbox" onclick="" style="width:32px;height:16px;" UncheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;207 450 32 16" CheckedBG="Texture/Aries/Creator/Desktop/Inventory_32bits.png;242 450 32 16"/>
                    </div>
                </div>
                <div style="margin-top:5px;">
                    <div style="float:left;margin-left:5px;width:100px;height:20px;text-align:center" class="mc_button_black">游戏音效</div>
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